A downloadable game for Windows

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Normal Jumps 1 is a 2D platformer with retro graphics, 8bit sound effects, and primitive level design.

This is my first game, made in C++ with Direct2D, a learning experience you get to enjoy the results of, for free or a small donation.
The game contains 50 levels in which you have to get to the door while avoiding falling off the edge, or touching spikes and projectiles, simple as that! every time you get to a level, you can start from every level below it, hopefully future games will be much better in every way possible.

Controlls:

WASD to move, K to jump or accept in the menu, J to run, and Esc to pause.

Known Issues:

there is no controller support for now, but it may be added in an update if enough people want it, "Option" in the main menu and in the pause menu does nothing, the music in the main menu doesn't loop, and if you close the game with alt+F4 you get an error message, and there is now way of knowing you didn't unlock a level without trying to access it.

Please leave any feedback you have in the comments!

Download

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Click download now to get access to the following files:

Game.zip 3 MB

Comments

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(+1)

Made a video

(+1)

Thank you guys, you can't immagine how happy i am right now, i actually have a huge smile on my face right now, sorry for taking so much time, i actually wasn't active on itch for a very long time, my appologies, and thanks again! <3

Glad to hear we could make you so happy with our video. It was a really fun game even when it got really hard and still wanted to get as far as we could even when it got really rage inducing but still really good for a first game.

Hey, I attempted a play through...fun little game! Here's some feedback for you:

Things I liked:

  • Level 3-9 was awesome! It was very "trippy" and, while theres a discernible pattern,  it feels good to get through.
  • Levels 4-1 through 4-3 were neat! I'm assuming it was intentional but building on the previous level was a cool idea.

Issues:

  • Level 2-9, the very last pit is impossible to get out of, and without a reset button (at least to my knowledge) players will have to quit to the menu to be able to retry.
  • Levels like the ending of 3-7 seem not difficult but just reliant on plain dumb luck. There may be a repeating pattern but its very long and too difficult for most players to grasp I imagine. (Levels like 3-9 though...that level is easier since the pattern is easy but visually looks very cool/intimidating)
  • I quit somewhere in World 4, I think 4-5. The spikes on the ends of the long platforms were much too frustrating. Since your game doesn't have variable jump heights (i.e., holding K doesn't jump higher than just tapping it), it was way too much for the player to be thinking about. They had to not only try to figure out when to jump (which was usually being lucky) but also make sure to not go too far over but ALSO had to get onto the platform at the very peak of the jump. This level also suffered from the same thing as earlier where it started being hardly about timing and more reliant on luck. I could get up to the second or third platform but I never felt like I had figured something out or accomplished something when I did that, just that I had happened to jump at the right time.

Hi! i'm glad you enjoyed the game ;)

Thank you for your feedback, i do agree that a lot a levels have patterns that take too long to repeat or are just too complex to wrap your head around on the spot, and yes there was no way of quiting level 2-9 without going to the menu after the last platform, i should have put spikes in there.

thank you for helping me on this learning experiance.

hopefully, if there ever is a sequel it'll have none of these issues, and also controller support and propper graphics.

stay tuned for our future games, you may notice a huge improvement on the next game ;)