Normal Jumps 1
A downloadable game for Windows
Normal Jumps 1 is a 2D platformer with retro graphics, 8bit sound effects, and primitive level design.
This is my first game, made in C++ with Direct2D, a learning experience you get to enjoy the results of, for free or a small donation.
The game contains 50 levels in which you have to get to the door while avoiding falling off the edge, or touching spikes and projectiles, simple as that! every time you get to a level, you can start from every level below it, hopefully future games will be much better in every way possible.
Controlls:
WASD to move, K to jump or accept in the menu, J to run, and Esc to pause.
Known Issues:
there is no controller support for now, but it may be added in an update if enough people want it, "Option" in the main menu and in the pause menu does nothing, the music in the main menu doesn't loop, and if you close the game with alt+F4 you get an error message, and there is now way of knowing you didn't unlock a level without trying to access it.
Please leave any feedback you have in the comments!
Status | Released |
Platforms | Windows |
Author | PyroMab |
Genre | Platformer |
Tags | 2D, 8-Bit, Pixel Art, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Download
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Comments
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Made a video
Thank you guys, you can't immagine how happy i am right now, i actually have a huge smile on my face right now, sorry for taking so much time, i actually wasn't active on itch for a very long time, my appologies, and thanks again! <3
Glad to hear we could make you so happy with our video. It was a really fun game even when it got really hard and still wanted to get as far as we could even when it got really rage inducing but still really good for a first game.
Hey, I attempted a play through...fun little game! Here's some feedback for you:
Things I liked:
Issues:
Hi! i'm glad you enjoyed the game ;)
Thank you for your feedback, i do agree that a lot a levels have patterns that take too long to repeat or are just too complex to wrap your head around on the spot, and yes there was no way of quiting level 2-9 without going to the menu after the last platform, i should have put spikes in there.
thank you for helping me on this learning experiance.
hopefully, if there ever is a sequel it'll have none of these issues, and also controller support and propper graphics.
stay tuned for our future games, you may notice a huge improvement on the next game ;)